The Founding of Major League Gaming (MLG) In 2004, the competitive gaming landscape experienced a significant shift with the establishment of Major League Gaming (MLG). Founded by Sundance DiGiovanni and Mike Sepso, MLG emerged as a pioneering organisation in North American esports, aiming to create a structured, professional environment for competitive video gaming. From its inception, MLG set out to differentiate itself by focusing primarily on console gaming. This approach contrasted with the PC-centric tournaments that were prevalent at the time. Early MLG events featured popular titles such as Halo 2 and Super Smash Bros. Melee, attracting a new demographic of competitive gamers. The organisation introduced a novel structure to esports competitions. MLG developed a pro circuit consisting of multiple events throughout the year, culminating in a championship. This format provided players with ongoing competitive opportunities and helped foster long-term engagement from spectators. MLG placed considerable emphasis on production quality. Their events were characterised by professional staging, commentary, and player presentations. This focus on creating a polished viewing experience played a crucial role in elevating the perception of esports as a legitimate form of entertainment. As MLG grew, it expanded its offerings. The organisation ventured into online competitions and eventually launched its own streaming platform. MLG Pro status became a recognised benchmark of skill within the North American gaming community, often serving as a springboard for professional gaming careers. The impact of MLG on the esports industry was substantial. By treating competitive gaming as a professional sport from its early days, MLG helped to legitimise esports according to potential sponsors, media outlets, and the public. Their league structure provided a template that many subsequent organisations would emulate. MLG also played a pivotal role in bringing esports to mainstream media. In 2006, the organisation partnered with USA Network, marking one of the first instances of competitive gaming being broadcast on mainstream television in North America. This move helped to increase the visibility of esports to a broader audience. The founding of Major League Gaming in 2004 represents a significant milestone in the history of esports, particularly in North America. It marked a shift towards a more professionalised approach to competitive gaming, laying groundwork for the global industry that exists today. As the esports industry continues to evolve, the influence of MLG’s early innovations remains evident in many aspects of modern competitive gaming events and structures. Share this article: